Uncharted 3 Gameplay Looks Amazing, Gunplay Less So…
December 28, 2010 10 Comments
So today eurogamer.it posted a new and unseen gameplay demo of the Chateau level, part of which was previously demonstrated on Late Night with Jimmy Fallon. The footage, seen below, is a lot better quality than any footage seen to date and does a good job of showing the stunning graphics and smooth, flowing animations.
In fact, with another 10 months until release it’s looking pretty darn good, all aside from the shooting aspect.
The gunplay has always been the weakest part of the Uncharted series and that’s not to say it’s bad, just that the guns never seemed to feel like they had the power of the firearms in other games that have mastered this aspect such as Killzone 2 or Counter Strike.
The power of a gun in a video game is conveyed by two things, the sound of the weapon and the reactions of those being shot. Now since the game is still almost a year away from release it seems unfair to nitpick on these aspects but what the hell.
The guns sound just flat-out weak. Maybe they’re placeholder sound effects but when firing a weapon just sounds like someone dropping a baking tray instead of a 140 decibel mini explosion. This isn’t something new to the series either, the previous two games had exactly the same problem but now is the time to sort it out.
Here’s what firing a Colt 45 Defender actually sounds like:
Similarly, judging by the gameplay footage, enemies react as if they were shot with a BB gun until their health runs out and they just drop to the floor. You need spatters of blood and dynamic enemy physics to make their reactions either plausible or just flat-out cinematic, something Killzone 2 perfected, as seen below:
With a tentative release date of November 2011 exclusively for Playstation 3, there’s still plenty of time to iron this stuff out but despite this Uncharted 3 is already looking fantastic.